JamesGoblin

Crowfall (played by a noob girl)

12 posts in this topic

The game is medieval fantasy PvP MMORPG, claiming territory + building & destruction, will be buy to play etc... For quick intro & lore - it's IGN Wiki, Pantheon and Archetypes.

 

Here's some early test footage (still small numbers, small maps, rough & missing stuff, yadda...):

 

 

 

PS My favorite goddess, Yaga:

 

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...And Hellcat (it used to be normal cat, devoured by the Hunger...):

 

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I want to play, but just want more pve content for it.

 

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1 hour ago, Orestes said:

I want to play, but just want more pve content for it.

 

There will be some PvE, but that's minor - it's all about politics and PvP i.e. massive battles/sieges and such stuff.

 

Think: Eve Online in medieval setting, Eve doesn't have much PvE - and nobody is playing it for PvE anyway.

 

While I'm here, Ranger was added to the tests the other day:

 

 

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I have been (and currently) test this game, if any former Drow players are testing..let me know.

 

That being said, there is a ton of potential here...currently they are letting in Alpha 3 members for Seige Perilous. (Pre alpha 2 status atm)

 

 

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Speaking of sieges, a sneak peek at new siege engines and here you can see these babies at work, I call this "Death in the Rubble":

 

 

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To many games these days are going the pvp centric games and no clue why. Bdo is pvp based but majority of players do pve or what that game calls life, which is crafting. I'm curious with how crafting is in this game along with building your territory

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1 hour ago, Orestes said:

To many games these days are going the pvp centric games and no clue why. Bdo is pvp based but majority of players do pve or what that game calls life, which is crafting. I'm curious with how crafting is in this game along with building your territory

 

They have Raph Koster working on crafting, many think that it just can't get any better than that (especially army of his ex-SWG fans). You have some kind of intro here - https://errantpenman.com/2015/04/01/crafting-with-variable-stat-materials/ but the team is currently focused on combat, sieges/destruction, FPS improvements and adding new classes.

 

Speaking of building, players will be building their own kingdoms by playing Tetris (lol just check the video below) together with setting rules there, such as PvP on/off + taxes, item decay etc.

 

 

...and they already showed some early tests of this tool (just skip that AWFUL acting in the beginning :P )

 

 

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Sounds like it has a lot of neat features. I don't really enjoy PvP focused MMOs, though. :(

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1 hour ago, Dellingr said:

Sounds like it has a lot of neat features. I don't really enjoy PvP focused MMOs, though. :(

Well then, frankly, this isn't the game for you...I guess!? I believe that comparing CF to EVE gives good orientation - it's leveling, economy, crafting, PvE, commitment & investment etc.

 

By the way, I see now that the OP is rather vague and generic - it makes Crowfall look like just another indie sandbox PvP, and we have these a dime a dozen :P  I can't edit, but here is couple more details:

 

Already 120 000 registered supporters i.e. accounts and more than $7M of budget (and it was kickstarted a year ago); account will be tied to crow-spirit and NOT body/avatar...this means lots of flying to find new corpse after death, and likely frequent sex/class/race changes!?! Also, access to alpha tests is kinda expensive, but there will be open beta "this winter" - requiring only registration on site.

 

I'm likely forgetting lots of important stuff, but you saw procedural terrain generation, voxel building & destruction... ah, but of course: it will have servers with lots of varying rulesets, from free for all (friendly fire) + full corpse loot to RvRvR (ESO, DAoC, GW2), guild vs guild or even PvP completely off - if monarch chooses so in his eternal kingdom.

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Couple more videos + info about player made buildings + harvesting/gathering resources update. First, Crowfall vs Camelot Unchained comparison by ItsZiz - he explains some basics of both games:

 

 

...then Minotaur (berserker/tank), first impressions and mechanics explained by ZybakTV:

 

 

...and Druid (range/support/heal) gameplay by ItsZiz:

 

 

 

Also, it turns out that building will be modular, that is - players will have wall sections, towers etc. and put these together at will. Some folks at forums put together size comparison charts (you can click the pic to enlarge) tho the biggest structures - palaces and citadels - are not there due to not enough info. Say here's one of the medium buildings:

 

Castle_Whole_Medium_scale.jpg

 

 

Finally, recent big update on harvesting and gathering resources by design lead T. Blair - http://forums.mmorpg.com/discussion/456545/exclusive-developer-blog-harvesting-crowfall-dev-journals

...and his harvesting chit chat with Raph Koster, you might remember that guy from SWG:

 

 

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Big World tests preview by TheLazyPeon (briefly, servers are much bigger, crafting / gathering is added etc.):

 

 

...and some combat footage by ItsZiz:

 

 

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